ZEN
A downloadable game for Windows
This is a fully immersive, interactive experience to demonstrate a range of sensations set in the amazing fantasy World of Zen.
The scene takes you on a virtual reality journey from the riverbank, over the stream and rising to the central golden tree where you can reach out and touch objects (lotus flowers and jellyfish for example) and rotate your fingers in a circle to create a wood fairy at any time.
The aim of the project is to gently introduce people to VR Worlds, interactivity and the features of immersion by providing a beautiful, engaging and also predictable environment to journey through.
In addition to a Oculus Rift, the system uses a front mounted Leap Motion and we recommend headphones for the 3D spatial sound enhancements.
The custom software controls our custom motion seats and scent delivery system but these are not essential to run the VR aspect of the project.
ZEN forms part of our 2016 demo work for our immersive brand led projects and is partners by a second demo experience called THE LIMIT which, whilst visually as engaging, is more claustrophobic, unpredictable and uses EEG brain readings to adapt the storyline.
Please enjoy and feedback is very much welcomed.
https://vimeo.com/136959604
NOTE: New version uploaded 9.11.15 which removes the custom hardware instructions.
Status | In development |
Platforms | Windows |
Publisher | |
Author | HarmonyStudios |
Made with | Oculus Rift |
Tags | 3D, Fantasy, Immersive, Leap Motion, motion-seating, Oculus Rift, Relaxing, scent, spatial-audio |
Average session | A few minutes |
Inputs | Oculus Rift, Leap Motion |
Download
Install instructions
Rift specs apply:
- NVIDIA GTX 970 / AMD 290 equivalent or greater
- Intel i5-4590 equivalent or greater
- 8GB+ RAM
Download and extract the zip file and run from exe included.
- Built with Unity 5.1.3.f1
- Oculus runtime SDK 0.6.0.1 (Win)
- Leap Motion SDK 2.3.0
Comments
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Hi Kip
The Oculus runtime SDK used is v0.6.0.1-win and the project was built against Unity 5.1.0. We had an issue with the editor class OVRShimLoader.cs at line 52 which has a preprocessor directive checking for unity version 5.0, which we changed from:
#if (UNITY_5_0)
to:
#if (UNITY_5_0 || UNITY_5_1)
To my knowledge, this should not have affected the final build but we will continue working on this and submit an updated version soon.
Regards
I know this is an old experance but to you think you could add htc vive support for it?(with leap motion)
What version of the Oculus runtime does this game require? Getting a "Shim initialization failure" warning on launch and then the gameworld is empty.