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(+1)

Hi Kip

The Oculus runtime SDK used is v0.6.0.1-win and the project was built against Unity 5.1.0. We had an issue with the editor class OVRShimLoader.cs at line 52 which has a preprocessor directive checking for unity version 5.0, which we changed from:

#if (UNITY_5_0)

to:

#if (UNITY_5_0 || UNITY_5_1)

To my knowledge, this should not have affected the final build but we will continue working on this and submit an updated version soon.

Regards

I know this is an old experance but to you think you could add htc vive support for it?(with leap motion)

(1 edit)

What version of the Oculus runtime does this game require? Getting a "Shim initialization failure" warning on launch and then the gameworld is empty.